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From Particles to Rigid Bodies
• Particles • Rigid bodies
– No rotations – 6 DoFs (translation + rotation)
– Linear velocity v only – Linear velocity v
– 3N DoFs – Angular velocity ω
COMP768- M.Lin
Outline
• Rigid Body Representation
• Kinematics
• Dynamics
• Simulation Algorithm
• Collisions and Contact Response
COMP768- M.Lin
Coordinate Systems
Body Space
• Body Space (Local Coordinate System)
– Rigid bodies are defined relative to this system
– Center of mass is the origin (for convenience)
• We will specify body-related physical properties (inertia, …)
in this frame
COMP768- M.Lin
Coordinate Systems
World Space
• World Space:
rigid body transformation to common frame
translation rotation
COMP768- M.Lin
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