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NEW ARRIVALS
1. Beginning C++ Through
2. The Media in Your Life 3. Guns, Germs, and Steel 4. Trade Marks and
Game Programming Brands
5. Notes on Company Law 6. Grobner Bases and 7. Grobner Bases in Ring 8. Business Mathematics
Applications Theory & Statistics
9. Business Environment 10. Question Bank 11. Financial Accounting 12. Cost Accounting
13. Advanced Accountancy 14. Problems and 15. Problems and 16. International Financial
Solutions in Advanced Solutions in Advanced Reporting Standards
Accountancy Accountancy
NEW ARRIVALS
17. Fundamentals of 18. Students Guide to 19. Students Guide to 20. Strategic Financial
Financial Accounting Advanced Auditing & Auditing Standards Management
Professional Ethics
21. Financial 22. Financial 23. Strategic Financial 24. Product Policy and
Management: Problems & Management: Principles & Management Brand Management
Solutions Practice
25. The Luxury Strategy 26. Principles of 27. Building Brands 28. Brand Sense
Marketing Building Meaning
29. Branding Unbound 30. Case Studies on 31. Brand About 32. Branding Demystified
Celebrity Branding &
Brand Endorsements
NEW ARRIVALS
33. Brand Busters 36. Fashion Brands
34. Vault Career Guide to 35. Advertising
Marketing & Brand Management
Management
37. Introduction to 38. On Writing Well
Programming with
Greenfoot
NEW ARRIVALS
1
Title: Beginning C++ Through Game Programming
Author/Editor: Dawson, Michael
Imprint: Course Technology Cenagage learning, 2011
Subject: Computer games-Programming, Computer program (C++)
Location: 005.133 D323 - [available at both campuses]
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games.
Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and
concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what
they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material,
this third edition covers all the latest technology and advances.
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