396x Filetype PPTX File size 0.10 MB Source: newportprimary.org.uk
Computing
30-50 Months Understanding Technology • To know how to operate simple equipment.
the World
• To show an interest in technological toys with knobs or pulleys,
or real objects.
• To show skill in making toys work by pressing parts or lifting
flaps to achieve effects such as sound, movements or
new images.
• To know that information can be retrieved from computers.
40-60 Months Understanding Technology • To complete a simple program on a computer.
the World • To interact with age-appropriate computer software.
ELG Understanding Technology • To recognise that a range of technology is used in places such as
the World homes and schools. To select and use technology for particular
purposes.
© Focus Education (UK) Ltd 2
What the national curriculum
requires in computing at key stage 1
A high-quality computing education equips pupils to use computational thinking and creativity
to understand and change the world. Computing has deep links with mathematics, science, and
design and technology, and provides insights into both natural and artificial systems. The core
of computing is computer science, in which pupils are taught the principles of information and
computation, how digital systems work, and how to put this knowledge to use through
programming. Building on this knowledge and understanding, pupils are equipped to use Aims
information technology to create programs, systems and a range of content. Computing also
ensures that pupils become digitally literate – able to use, and express themselves and develop
their ideas through, information and communication technology – at a level suitable for the
future workplace and as active participants in a digital world.
Pupils should be taught to:
• understand what algorithms are; how they are implemented as programs on digital devices;
and that programs execute by following precise and unambiguous instructions
• create and debug simple programs
• use logical reasoning to predict the behaviour of simple programs Specific
• use technology purposefully to create, organise, store, manipulate and retrieve digital content
content
• recognise common uses of information technology beyond school
• use technology safely and respectfully, keeping personal information private; identify where
to go for help and support when they have concerns about content or contact on the internet
or other online technologies.
3
What the national curriculum
requires in computing at key stage 2
A high-quality computing education equips pupils to use computational thinking and creativity
to understand and change the world. Computing has deep links with mathematics, science, and
design and technology, and provides insights into both natural and artificial systems. The core
of computing is computer science, in which pupils are taught the principles of information and
computation, how digital systems work, and how to put this knowledge to use through
programming. Building on this knowledge and understanding, pupils are equipped to use Aims
information technology to create programs, systems and a range of content. Computing also
ensures that pupils become digitally literate – able to use, and express themselves and develop
their ideas through, information and communication technology – at a level suitable for the
future workplace and as active participants in a digital world.
Pupils should be taught to:
• design, write and debug programs that accomplish specific goals, including controlling or
simulating physical systems; solve problems by decomposing them into smaller parts
• use sequence, selection, and repetition in programs; work with variables and various forms of
input and output
• use logical reasoning to explain how some simple algorithms work and to detect and correct
errors in algorithms and programs Specific
• understand computer networks including the internet; how they can provide multiple content
services, such as the world wide web; and the opportunities they offer for communication and
collaboration
• use search technologies effectively, appreciate how results are selected and ranked, and be
discerning in evaluating digital content
• select, use and combine a variety of software (including internet services) on a range of
digital devices to design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating and presenting data and
information
• use technology safely, respectfully and responsibly; recognise acceptable/unacceptable
behaviour; identify a range of ways to report concerns about content and contact.
4
Knowledge, Skills and Understanding breakdown for
Computing
Year 1
Algorithms and Data Retrieving and Communicating
Programs Organising
• Can they create a simple • Can they capture images with • Do they recognise what an email
series of instructions - left and a camera? address looks like?
right? • Can they print out a • Have they joined in sending a
• Can they record their routes? photograph from a camera class email?
• Do they understand forwards, with help? • Can they use the @ key and type
backwards, up and down? • Can they record a sound and an email address?
• Can they put two instructions play it back? • Can they word process ideas
together to control a • Can they enter information using a keyboard?
• Can they use the spacebar, back
programmable toy? into a template to make a space, enter, shift and arrow
• Can they begin to plan and graph? keys?
test a Bee-bot journey? • Can they talk about the • Can they print out a page from
results shown on a graph? the internet?
Year 1 (Challenging)
• Can they record pupils’ voices as a voice over?
• Can they use a teacher prepared photo story to create a slideshow of photos?
© Focus Education (UK) Ltd 5
Knowledge, Skills and Understanding breakdown for
Computing
Year 2
Algorithms and Data Retrieving and Communicating
Programs Organising
• Can they predict the • Can they find information on a • Can they send and reply to
outcomes of a set of website? messages sent by a safe
instructions? • Can they click links in a email partner (within school)?
• Can they use right angle website? • Can they word process a piece
turns? • Can they print a web page to of text?
• Can they use the repeat use as a resource? • Can they insert/delete a word
commands? • Can they experiment with using the mouse and arrow
• Can they test and amend a text, pictures and animation keys?
set of instructions? to make a simple slide show? • Can they highlight text to
• Can they write a simple • Can they use the shape tools change its format (B, U, I)?
program and test it? to draw?
• Can they predict what the
outcome of a simple program
will be?
Year 2 (Challenging)
• Can they create a presentation in a small group and record the narration?
• Can they record sounds into software and playback?
• Can they insert prerecorded sounds into a presentation?
• Can they capture still and moving images?
© Focus Education (UK) Ltd 6
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