295x Filetype PPTX File size 0.56 MB Source: www4.ntu.ac.uk
OVERVIEW
Describe an educational resource
Design & development student-led
Stages of this talk:
1. Those involved
2. Concept and prior experience
3. “Laboratory Manager”: game outline
4. The next stages for the project
5. Conclusions
Those involved
First designs (2013) final year chemistry undergraduate projects
Nicola Humphreys – mechanism like “trivial pursuit”
Liam Smith – good simple game mechanism
Kevan Garvey (2014)
Chemistry undergraduate final year project
game design as presented;
developed initial 16 game scenarios
Roberta Fabricio Loose (2014 & 2015)
Science without borders (second year) work experience
developed game components
developed 4 additional game scenarios
My own interest in games
Why a game? Why a card game?
Concept
• Something different from (chemistry) lectures, labs &
tutorials
• Engaging (?)
• Session experience: learning without fear of mistakes
• Small groups of students directly interact
• Need for analytical chemistry specifically? (later)
Why a game? Why a card game?
Concept
• Something different from (chemistry) lectures, labs &
tutorials
• Engaging (?)
• Session experience: learning without fear of mistakes
• Small groups of students directly interact
• Need for analytical chemistry specifically? (later)
Prior experience: educational game design
Resource: educational board-game “Green Chemistry”1
• Free-of-charge
• Played in groups of 3-6 players
• Duration about 60 minutes
• Decision-based game (low luck element)
• Engaging, incidental learning, social
• Winner is s/he with most money at the end of the game
1
Coffey, M. (2014) Green Chemistry: classroom implementation of an educational board-game illustrating
environmental sustainability in chemical manufacturing in Handbook of Research on Pedagogical
Innovations for Sustainable Development (pp. 453-473). Eds: K.D.Thomas & H. E. Muga. IGI Global.
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