268x Filetype PPT File size 0.14 MB Source: www.projectbarbq.com
Premises
• We are at the most exciting time:
– The creation and evolution of a new media and
art form: Interactive Audio Design and
Delivery
• The issues are still fuzzy, but getting clearer
by the day
• Plenty of BIG issues still need to be solved
Our Holy Grail
The creation and delivery audio soundtracks
for interactive entertainment that give the
illusion that they were created post-
production, but are generated or assembled
at run-time.
Our Holy Grail (paraphrased)
Make games stop sounding like $%%&$@
games!!!
Our Holy Grail:
How we find it
(where the heck do we go)
• Identify challenges
• Look at people, roles, aesthetic issues
• Identify tools, technologies, to be addressed
Challenges Above and Beyond
Linear Entertainment
• Music and sound effects need to FIT.
– Not “kinda fit,” “Sorta go with,” “almost get it,” “be
generally the right mood…”
• Music and sound need to be as tightly integrated
to action as linear media, without having the
advantage of precognition
• Delivery platforms vary
– Leads to “least common denominator” implementations
no reviews yet
Please Login to review.