343x Filetype PPTX File size 0.58 MB Source: www.cs.purdue.edu
MOTIVATING EXAMPLE
2
Employee Actions: {Behave,
Violate}
AUDIT PROCESS EXAMPLE
Reward Organization: -6
Behave Violate
Rounds: 3
Ignore 0 -5
Reward of Best Expert (hindsight): -3
Investigate -1 -1
Regret : (-3) -(-6) = 3
Average Regret: 1
Game proceeds in rounds
Round 1 Round 2 Round 3 …
Employee Behave Violate Violate …
Organization Ignore Ignore Investigate …
Expert Investigate Investigate Investigate …
Outcome: No Violation Missed V Detected V 3
Reward: 0 -5 -1 …
TALK OUTLINE
Motivation
Bounded Memory Game Model
Defining Regret
Regret Minimization in Bounded Memory Games
Feasibility
Complexity
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ELEMENTS OF GAME MODEL
Two Players:
Adversary (Employee) and Defender (Organization)
Actions:
Adversary Actions: {Violate, Behave}
Defender Actions: {Investigate, Ignore}
Repeated Interactions
Each interaction has an outcome
History of game play is a sequence of outcomes
Imperfect Information:
The organization doesn’t always observe the actions of
the employee
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Could be formalized as a repeated game
ADDITIONAL ELEMENTS OF GAME
MODEL
Move to richer game model
o History-dependent Rewards:
o Save money by ignoring
o Reputation possibly damaged if we Ignore and the
employee did violate
o Reputation of the organization depends both on its
history and on the current outcome
o History-dependent Actions:
o Players’ behavior may depend on history
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o Defender’s behavior may depend on complete history
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